Galactic Cleanup
My partner and I made this game for a final project in our computer science course. The HowTo is in the zip file.
Screenshots
And how it all started
Tetris
This is a simple Tetris program written in Scheme for a homework assignment. I couldn't find a program to convert a .scm (scheme) file to exe so you will need the DrScheme environment to get it working. If someone does know of a program that will convert it let me know. To download right click and save target as. You might need to delete some meta data with a text editor.
Screenshot
Tower Defense
This game I made over the summer (2007) and just recently did a little work to fix balancing issues. It has a couple of pretty neat features. One is the tower targeting modes, in all the tower defenses I've played you could never select which creep to attack. This was kind of annoying if you had one that was really low on health but your towers were attacking the stronger ones for some reason. So I implemented a few different modes to choose which target to attack: lowest health, most health, fastest, closest, furthest, and the "keystone". You might ask why would you want to choose something other than lowest health. Well for example I have a Fire tower which burns the target giving it an effect that does damage over time. So by attacking the creep with the most health you put the burn effect on the highest number of creeps. I also have a Sludge tower which slows enemies so it is useful to attack the one moving the fastest. And the keystone figures out which creep has the most creeps closest to it. This is useful for a splash tower. Although I don't have any towers that make use of that mode, it's cool to have.
There is a lot that could be done with this game. It's pretty simple to add towers, creeps, and effects. So if anyone is interested in balancing or content creation this could use some. I don't know if I'm ever going to work on it some more. Unless I need to polish it up for a portfolio or project on my resume.
Screenshots
Targeting modes: Least Health, Most Health, Fastest, Closest, Furthest, Keystone
Toader X
I did this for my senior project in high school. You can download it here, unzip it and run the game.exe.
Screenshots
If you encounter any problems direct them here.
Shooting Game
I made this game during my senior year in high school. Its hardly finished or even able to call a game. There are a few bugs and it doesn't have any goal to the game. But the idea and implementation is what drove me to make it. Basically you can shoot 5 different weapons and the bullets destroy the walls. It does this by changing the color of every pixel around the area the bullet hit to the background color. So if you shoot enough of the wall away you can move your guy in to hid, pass through a wall, shoot through a wall to hit another guy, you get the idea.
If you like this and want to work on it let me know. I'd really like some help making it playable. It could be a lot of fun if we get networking and multi player, make the maps bigger and add different kinds of walls. I think this game has a lot of potential but it's really complicated and needs to be done right or all the pixel detection will slow down every computer.
Screenshots
Portfolio Work
Here are some things I made during high school.
Clock
Materials: Stained pine, purchased movement.
Chair
Materials: Plywood, fabric.
Creature Pin
Materials: Nickel, brass, stones.
Jewelry Box
Materials: Copper, nickel.
Dragon Belt Buckle
Materials: Copper, brass.
Soccer Pin
Materials: Copper, brass, nickel.